Design Patterns in Java
- Código del Curso DESPAT
- Duración 3 días
Otros Métodos de Impartición
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Método de Impartición
Este curso está disponible en los siguientes formatos:
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Clase de calendario
Aprendizaje tradicional en el aula
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Aprendizaje Virtual
Aprendizaje virtual
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Temario
Parte superiorEnglish - Please note this course is only available in English.
Español - Por favor, tenga en cuenta que esta formación solo está disponible en inglés.
Design Patterns in Java Course Overview
This course aims to teach what design patterns are and how they can help to design well-structured,reusable object-oriented software.
Calendario
Parte superiorDirigido a
Parte superiorThis Design Patterns in Java course is aimed at developers,designers,architects,and anyone else involved in the design and production of well-structured,reusable software written in Java or any other object-oriented language.
Objetivos del Curso
Parte superiorThis course aims to provide the delegate with an understanding of what a design pattern is,how they're classified,and why they're important. It also seeks to provide the delegate with the skills necessary to apply commonly used patterns as and when it is appropriate to do so.
Contenido
Parte superiorCourse Introduction
- Administration and Course Materials
- Course Structure and Agenda
- Delegate and Trainer Introductions
Session 1: INTRODUCTION
- What is a Design Pattern?
- Why use Design Patterns?
- Categories of Design Pattern
- The Gang of Four Design Pattern Catalogue
Session 2: CREATIONAL PATTERNS
- Singleton
- Factory Method
- Abstract Factory
- Builder
- Prototype
- Object Pool
Session 3: STRUCTURAL PATTERNS
- Adapter
- Composite
- Proxy
- Flyweight
- Facade
- Bridge
- Decorator
Session 4: BEHAVIOURAL PATTERNS
- Template Method
- Strategy
- Observer
- Mediator
Session 4: BEHAVIOURAL PATTERNS (CONT.)
- State
- Command
- Chain of Responsibility
- Iterator
- Interpreter
- Memento
- Visitor
- Null Object
Session 5: ANTI-PATTERNS
- God Class
- Dead Code
- Functional Decomposition
- Poltergeists
- Boat Anchor
- Old Yeller
- Dead End
- Spaghetti Code
- Clipboard Coding
- And more!
Pre-requisitos
Parte superiorDelegates attending this course should be familiar with object-oriented principles and will be able to write simple applications in Java or an equivalent object-oriented language. This knowledge can be obtained by attendance on the pre-requisite Java Programming 1 / Java Developer or equivalent level course.
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