English Delivery Only: Design Patterns in Java
- Code training DESPAT
- Duur 3 dagen
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Deze training is in de volgende formats beschikbaar:
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Klassikale training
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Virtueel leren
Virtueel leren
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Trainingsbeschrijving
Naar boven*** Course delivered in English (UK - (GMT)) ***
Design Patterns in Java Course Overview
This course aims to teach what design patterns are and how they can help to design well-structured,reusable object-oriented software.
Data
Naar boven-
- Methode: Virtueel leren
- Datum: 09-11 februari, 2026 | 10:30 to 18:00
- Locatie: Virtueel-en-klassikaal (W. Europe )
- Taal: Nederlands
Doelgroep
Naar bovenWho will the Course Benefit?
This Design Patterns in Java course is aimed at developers,designers,architects,and anyone else involved in the design and production of well-structured,reusable software written in Java or any other object-oriented language.
Trainingsdoelstellingen
Naar bovenCourse Objectives
This course aims to provide the delegate with an understanding of what a design pattern is,how they're classified,and why they're important. It also seeks to provide the delegate with the skills necessary to apply commonly used patterns as and when it is appropriate to do so.
Inhoud training
Naar bovenDesign Patterns in Java Training Course
Course Contents - DAY 1
Course Introduction
- Administration and Course Materials
- Course Structure and Agenda
- Delegate and Trainer Introductions
Session 1: INTRODUCTION
- What is a Design Pattern?
- Why use Design Patterns?
- Categories of Design Pattern
- The Gang of Four Design Pattern Catalogue
Session 2: CREATIONAL PATTERNS
- Singleton
- Factory Method
- Abstract Factory
- Builder
- Prototype
- Object Pool
Design Patterns in Java Training Course
Course Contents - DAY 2
Session 3: STRUCTURAL PATTERNS
- Adapter
- Composite
- Proxy
- Flyweight
- Facade
- Bridge
- Decorator
Session 4: BEHAVIOURAL PATTERNS
- Template Method
- Strategy
- Observer
- Mediator
Design Patterns in Java Training Course
Course Contents - DAY 3
Session 4: BEHAVIOURAL PATTERNS (CONT.)
- State
- Command
- Chain of Responsibility
- Iterator
- Interpreter
- Memento
- Visitor
- Null Object
Session 5: ANTI-PATTERNS
- God Class
- Dead Code
- Functional Decomposition
- Poltergeists
- Boat Anchor
- Old Yeller
- Dead End
- Spaghetti Code
- Clipboard Coding
- And more!
Voorkennis
Naar bovenRequirements
Delegates attending this course should be familiar with object-oriented principles and will be able to write simple applications in Java or an equivalent object-oriented language. This knowledge can be obtained by attendance on the pre-requisite Java Programming 1 / Java Developer or equivalent level course.
Vervolgtrainingen
Naar bovenFurther Learning
- Developing Applications with Java EE
- Core Spring