3ds Max Advanced
Learn advanced modeling techniques in Autodesk 3ds Max Design.
This course is not currently offered by Global Knowledge. Information here is provided for reference only.
In this advanced class, you will learn advanced modeling techniques, advanced animation, mapping, and advanced lighting.
Autodesk 3ds Max Design is Autodesk's premier design visualization platform. It offers world-class, state-of-the-art technology for creating photo-realistic still renderings and desktop animations. While it includes its own tools for 2D and 3D modeling, Autodesk 3ds Max Design can also work with geometry imported from many other applications.
What You'll Learn
- Low and High Poly Modeling
- Material Techniques
- Lighting
- Animation
- Effects
Who Needs to Attend
Professionals who want unparalleled creative freedom, productivity, and precision for producing superb 3D modeling
Prerequisites
- Practical working knowledge of computers
- Experience with 3D modeling is recommended
Follow-On Courses
There are no follow-ons for this course.
Course Outline
1. Low and High Poly Modeling
- More Detailed Box Modeling Techniques, Tips, and Tricks
- Edge Copying Technique
- Combine Multiple Modeling Concepts to Create Photo-Real Models
- Build Anything from Airplanes to Humans
- Mesh, Patches, and Nurbs Techniques
2. Material Techniques
- Unwrap Any Complex Objects using Unwrap UVW and Texporter Plugin
- Learn Game-Texturing Techniques
- Pelt Mapping
- Layer Many Maps using UVW Map Channels
- Using Alphas and Images as Alphas
- Mix and Composite Mapping
- Material Types in Depth, including Multi-Sub Object, Composite, Matte/Shadow
- Raytraced Materials
- Render to Texture
3. Lighting
- Using Skylight
- Area Lights
- Radiosity
- Light Tracer
- Photometric Lights
- E-Light Plugin
- How to Reduce Time Consuming Renders with Simple Standard Lights
4. Animation
- Controllers in Depth
- Controllers and Limit Controllers
- Constraints - Attachment, Surface, Path, Position, Orientation, LookAt, Link
- Parameter Collector
- Wire Parameters
- Sliders
- Inverse Kinematics
- IK Solvers
- Animation Modifiers
- Morphing
- Animation Materials and Effects
- Channel Locks and Inheritance
- Audio Synchronization
5. Effects
- Particles Tips and Tricks
- Particle Flow
- Environmental Effects
- Composition Tips
- Glow and Flares
- Dynamics with Reactor
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